Much respect to the developers for bringing light to and allowing people to experience the torment of these issues in the safety of a game, that many people experience every day in their real life. Mental illness is not something to be ashamed of in the dark or cover-up and censor. I personally feel exploring these topics respectfully in a video game is a step in the right direction. They help place you into the character and doing these extreme actions in a game will push your own mental boundaries.Īgain, this game will NOT be for everyone. There are several moments of truly graphic visual horror that many people will not get past.Īll serious elements are dealt with respectfully and tastefully and are there for developing the story (although you may not realize it yet), not just a gore ‘shock effect’. There were things the game requires you to do, that you DO NOT WANT to do in the game. There were many moments during Martha is Dead where I truly gasped in horror. Not in the typical jump-scare sense we see all too much today though. Martha Is Dead is available on Steam, Gog, and Epic Games store for PC, PS4/PS5, and Xbox One/Xbox Series X. They have previously released a game called The Town Of Light which is also a psychological horror adventure. They are a small team of indie developers located in Tuscany, Italy. If you have issues with those topics, this game is not for you, and you should stop reading this review. It is very much a deep and dark psychological thriller and will not be for everyone. Why the controversy? Well, you play as a character whose father is a German Nazi in the middle of the war, as well as various gore, self-harm, trauma, and abuse scenes. This game has a fair amount of controversy around it and it has even been censored on the Playstation version as parts were considered too graphic. Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition, and the tragedy of war. Let’s get started on this Martha Is Dead Review.
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